
Synopsis: Upon entering an omniscient technological device known as “The Chamber,” a man is presented with multiple projections of himself — from his past memories, to his own digital avatars, and beyond. As he plunged into the unconscious waters of his own mind, he confronts the power of technology to re-pattern the way he sees himself, allowing him to relive the past and embellish the present. Within this condensed temporal space, technology evolves even further, making the connections of the future all the more powerful as the line between reality and virtual reality begins to blur.
Full Case Study: work.gmunk.com/The-Chamber